![material editor 3ds max 2011 material editor 3ds max 2011](https://i.stack.imgur.com/uMrFd.png)
- MATERIAL EDITOR 3DS MAX 2011 HOW TO
- MATERIAL EDITOR 3DS MAX 2011 FULL
- MATERIAL EDITOR 3DS MAX 2011 PRO
- MATERIAL EDITOR 3DS MAX 2011 DOWNLOAD
Here’s where this one gets a little complex though. 3ds format that meshes can only have 65,536 vertices and faces, if this limit is exceeded, more than one mesh will be created with the emphasis on keeping the number of meshes to the minimum amount necessary. If you export with “Single object” Sketch-Up will export your entire scene as one mesh, and with that one mesh it will create a multi / sub-object material with a shader for each material from Sketch-Up. 3ds, and in Max your viewport may be a little sluggish if your scene is large and complex. The disadvantage is that it may take longer to export to. The advantage of this method is that you have one shader for each material.
![material editor 3ds max 2011 material editor 3ds max 2011](https://www.andvfx.com/wp-content/uploads/2012/12/vray-layers.jpg)
This doesn’t just make a mesh for each material, but it creates a mesh for each material being surrounded by another material, so even though you only have one brick material, for example, you may have several meshes with that same material. 3ds into Max, there will be a mesh for every material. So you may have one object in Sketch-Up, but when you import the. If you export with “By material” sketch-up will break your model into different meshes according to their material. The only two that I recommend using are “By material”, and “Single object.” And of those two, I prefer “Single object”.
MATERIAL EDITOR 3DS MAX 2011 FULL
You can change Export to 4 different types: Full hierarchy, By layer, By material, Single object. Every export format will have different options, but I will only discuss the options for the. Before you hit export, let’s look at the options button. With Sketch-Up Pro, you can export as various formats (3ds, dwg, vrml, obj, etc). Now that our scene is modeled and colored let’s talk about exporting. Note, you will have to re-apply the material to the newly flipped face. This is helpful when a Sketch-Up model is already textured, but you want to flip the faces. Paint bucket + SHFT (colors all of the faces with the current material in that current group with the new material)Īfter coloring your model, you can always go back to view the normals by changing the face style of the model. Paint bucket + CTRL (colors all of the faces with the same current material touching each other) Here are some useful Sketch-Up coloring tips/shortcuts: Max will truncate the names, so be sure you can tell what it is with just a few letters. When you name a material, be sure it describes the type of material and not what color it is…we can see that it’s red! Also keep the names short. Coloring is as simple as clicking on your faces. Because our faces are all in the right direction we won’t worry about coloring purple faces (face in the wrong direction). Now that your model is done, let’s take a look at materials. If you have the default material on the geometry, you will notice the purple will change to white and vise versa. To get your faces in the right direction, select the face, then right click and select reverse face. So as you model be sure the faces are white. When you import your model into max, only the white sides will render. This material is showing the direction of the normals, so white should be the front and purple should be the back. You will notice that the default material is white on one side and purple on the other side. When you create geometry in Sketch-Up, it has a default material. It really all starts with sketch-up and understanding how the materials work.
MATERIAL EDITOR 3DS MAX 2011 PRO
The free version has everything the Pro version has, except for the export options (which you will need if you decide you like this method).Īlright enough of the sales pitch, let’s jump into the process.
![material editor 3ds max 2011 material editor 3ds max 2011](https://www.tutorialboneyard.com/wp-content/uploads/2011/12/3ds_Max_Backgrounds-21-1.jpg)
MATERIAL EDITOR 3DS MAX 2011 DOWNLOAD
Before you purchase the Pro version, you can download the free version and try it out. There are great tools (paint bucket + shift / ctrl / alt) for coloring geometry that saves plenty of time and is much faster than changing ID’s or shaders. There’s no need to reapply materials after importing your geometry. Materials transfer from Sketch-Up to Max.You can push and pull walls all day long, and your mesh is exactly what you see. I don’t care how fast of a 3D Max modeler you are, anyone who knows sketch-up well will beat you every time! Before I begin, here are some reasons the sketch-up to max process is effective:
MATERIAL EDITOR 3DS MAX 2011 HOW TO
I will go through the nuances of how to do this, and hopefully I can convert some of you to sketch-up modeling. If you want to see some rendering that were modeled in Sketch-Up, check out my renderings on cgsociety. In fact, this is the process our company uses for 3D modeling and rendering, and it’s a very efficient, clean process on a number of levels. I constantly hear people say, “Sketch-Up to 3DS Max doesn’t work.” This statement just isn’t true.